v0.8.6 was a large patch released after the shop update that address some feedback from the community.
Content Changes[]
- [New Relic] Molten Gold - Battles start with 5 more gold available.
- When playing with Cruciball off (and up to Cruciball 7) players now get a small amount of starting gold.
- Haglin orb removal cost has been reduced to 30 (increased by 15 with each orb removed)
- Several early battles have been tweaked to allow for easier collection of gold or more gold added in those particular battles.
- Bullyball now updates its displayed damage when used with the Wand of Skulltimate Power.
- Pausing no longer sets the timescale back to 1x
Bugfixes[]
- Controller button hookups have been fixed across several screens.
- New Helpful Spirits event no longer breaks when encountered with a Mirrorb as your only level 1 orb.
- Brick Refresh Pegs can no longer be shielded.
- Custom Mode Catalogue no longer duplicates orbs when reopening it.
- Shops can now properly appear in '?' spaces.
- Peglin's health should now appear properly in Scenarios in Cruciball 14+ when the player reaches one before taking any damage.
- Brick Pegs refreshed by Necorbmancer now properly receive its buff, and all revived pegs should now properly display crit highlighting.
- Fixed Electorbmagnet Attack visual (no longer appears as a stone).
- Magnetic orbs should no longer get stuck on dull pegs.
- Credits page has been fixed.
- Post-Battle Upgrade Button should no longer visually overflow its text in longer languages
- If the Shield Mage reaches over 300 Ballwark it will remove all Ballwark, break all Shield Pegs on the board, and perform a special attack. This is to prevent soft-lock scenarios where the Shield Mage is gaining too much Ballwark every turn but is unable to defeat the player for whatever reason.
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