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v0.8.13 was an update released on December 17 that padded out some coin synergies and fixed a bunch of bugs.

Content Changes[]

  • New Uncommon Orb: Kobanorb - Adds coins to pegs that it hits, can't interact with pegs that already contain coins.
  • New Uncommon Orb: Swashbucklorb - Gains damage for each coin collected when hitting pegs. (There is still some placeholder art for the Swashbucklorb, it will be updated in the next patch).
  • New Relic (Boss): Wand of Skulltimate Greed - Battles start with twice as many coins, but all prices are twice as expensive.
  • New Relic (Boss): Defresh Potion: Pegboards contain -1 Refresh Peg but all orbs get Morbid (the Morbidorb effect, gain damage while passing through already popped pegs).
  • Reorbanizer's effect has been limited to 10x per shot to prevent softlocking with Duplication Potion.
  • Gold per peg has been limited to 9, for balance reasons and to help with display issues.
  • Damage per peg has been limited to 999 to help with display issues. Damage per peg now also displays more nicely for 3-digit values.
  • Restorb Lvl 3's healing has been reduced to smooth out its upgrade curve. Its Max HP grant remains unchanged.
  • Prediction system has been refactored and optimized, which should help reduce lag spikes and make moving pegboards run more smoothly.
  • Shop Controller navigation has been improved, especially with unaffordable items.
  • Gamblin's Idle animation has been updated to flip a little chip (who doesn't love flipping a little chip?)


Bugfixes[]

  • Speedup no longer has to be toggled twice to re-enable between runs.
  • Can no longer speedup the game while paused.
  • Unlocking bonus chests now properly deactivates your navigation orb, ensuring you won't navigate away before the chest is opened.
  • Issues with enemies potentially getting stuck at 0 health, and brick slimes getting stuck in midair should be reduced (and hopefully eliminated, fingers crossed!)
  • Buffed Pegs now display properly when they have coins added to them.
  • Pegs with coins added to them no longer disappear during navigation.
  • Hitting Enter or Space while viewing the map should no longer blindly fire your orb.
  • Necorbmancer now properly revives slime-only pegs.
  • Mini Demon Wall pegboard's bombs no longer visually appear out of bounds.
  • Pegs with 2+ coins no longer block firing when clicked on.
  • Brick Peg Crits + Duplication Potion now work as expected.
  • Font changes for Japanese that should make things more readable, especially when the text includes icons.
  • Mines Scenarios now have their cave ceiling visible.


v0.8.14[]

Release Date: December 17, 2022
Patch Notes

  • Powder Collector is no longer able to clobber refresh pegs.
  • Navigation now waits until coins are finished collecting before progressing.
  • Fixed issue with Icircle occasionally unable to fire.
  • Fixed kerning issue with the Cruciball and Floor displays


v0.8.15[]

Release Date: December 19, 2022
Patch Notes

  • Spiral Slayer now properly shows the buff icon on battle load (previously, it was present but not shown)
  • A new attempt at fixing the Brick Slimes sometimes getting stuck and having animation issues
  • Slime-only pegs now work with Swashbucklorb
  • Peg Buffs now limited between -999 and 999 to avoid visual issues
  • Fixed a potential memory leak issue with the new prediction system and Piercing orbs


v0.8.17[]

Release Date: December 26, 2022
Patch Notes

  • A memory leak has been fixed in the Trajectory Prediction System.
  • Slime-Only Pegs now grant Swashbucklorb's bonus damage if they contain coins.
  • PegBuffs have been clamped between -999 and 999 to avoid visual bugs in extreme cases
  • Tutorial popups no longer break orb firing with Keyboard and Mouse.
  • Multiballs no longer continue to trigger morbid effects on moving pegs after leaving the pegboard
  • Orboros discard self-damage now respects Puppet and Intentional Oboe damage mitigation
  • Minecart Scenario navigation has been changed to remain difficult but not (practically always) force you to the right
  • Curse of the Peglin King should now alternate its shot power as described.
  • Shot Prediction has been fixed with the Dodgy Shortcut relic, further improvements to the prediction display are on their way
  • Peglinero's Pendant has been changed to be a Rare Relic
  • Dying with the map open no longer results in a broken (and scrollable) camera
  • The toggle speedup mouse button no longer has to be clicked twice to return to the sped up state in subsequent runs.


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