Goblin Drop was an entry to OrcaJam 2019 and prototype of Peglin.
The game is played in a web browser, and can be found here.
Differences from Peglin[]
Aside from the obvious lack of content, Goblin Drop has several differences from the main game, listed below.
- Aiming is vastly different
- The artwork is far more basic
- There is no music or sound effects
- All orbs (and projectiles) visually resemble the Infernorb
- Occasionally, a projectile resembling that of the Icircle is thrown
- Bombs are thrown instantly rather than at the end of the turn
- The physics aren't as refined
- Hit detection is rather wonky, and each orb's hitbox is 50 - 100% bigger than their sprites
- Pegs simply disappear when hit, rather than having a subtle animation
- In addition, pegs have somewhat randomized sizes instead of being consistently the same size
- Critical and Refresh pegs are instead "potions", but otherwise function identically.
- The game has several static battles rather than random encounters
- In addition, each battle is set in what appears to be an early version of the Castle
- Enemies have a very basic health bar, and resemble the Knight and Tall Knight
Gallery[]
The main menu of Goblin Drop
The main enemy, resembling a Knight
The "boss" of Goblin Drop, resembling a Tall Knight
Pegs as they appear in Goblin Drop
Pegs when a Critical Peg is active
The win screen
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