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The Critical Peg is a special type of peg that makes fired orbs deal their critical damage value when it is activated. Critical pegs do not directly contribute to the damage dealt by an orb when they are activated.

The effect applies retroactively, meaning that a critical peg can be hit anywhere in a chain and have its effect apply to all pegs hit, past or present.

When activated, standard pegs will become red (as seen below), and orbs will use their critical damage value. The effect wears off after the orb leaves the board.

By default, there is two critical pegs on the pegboard at all times, in random locations, overriding a random normal Peg (or one of a few other peg types) on the board. They cannot override refresh pegs or other critical pegs. They change location every time an Orb is fired.

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