The Ballista (or "Crossbow") is a boss of the Castle, seemingly built by the knights to defend it from the player. After 1 turn, it will attack and inflict Confusion 2 onto the player.
Multiple weak knights will join the fight as it progresses, and will be killed by fired bolts if they are hit.
Behavior[]
The boss will fire a ballista bolt every 5 turns (indicated by the loading of the bolt on the last turn), dealing a hefty 30 damage and applying Confusion for two turns. Any enemies in the path of the Ballista will be killed no matter what.
Every turn, a mop bucket knight will be summoned with 50 health. They serve as meat shields to block damage that would be delt to the Ballista itself. Upon attacking the player, they will fall over and instantly die dealing very little damage.
Strategies[]
- The triangular shape of the pegboard can reduce the average bounce of each orb.
- Rubborbs can help mitigate this effect, as can the electropegnet and kinetic meteorite relics.
- Splatorbs (and the Gift That Keeps Giving) can also help by making pegs durable, and thus allow orbs to gain more damage before falling
- Attacks will take a few turns to charge up, allowing the player to deal lots of damage before being attacked
- Having Overflow, enemy targeting, or piercing orbs to help manage the weak knights can help greatly, as can bombs
- Using Round Guard and discarding orbs every few rounds can make this fight rather easy since if played right the boss can deal 0 damage with the bolt (Using Ambidextionary makes it much easier to manage).
- Blind can cause the Ballista to miss occasionally, although this can be risky in case it surpasses it and fires anyway. Also, blindness will also still not negate the confusion.
Trivia[]
- Even if the bolt damage is blocked with the Round Guard relic, confusion still persist. This is also the case with blind, perhaps suggesting the confusion is always applied regardless if the damage is?
Gallery[]
Achievements[]
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{S} Siege No More |
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Defeat the Ballista Boss |
Version History[]
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